Microbrew 3 - Structure and Content
In this Microbrew, Proper Brian introduces a game design topic that we throw around the table for a little while. Specifically we discuss the differences between designing structure and designing content for your game. We also give some tips to help you get your early prototypes to the table quickly.
For some prototyping tips, head over to our DIY Gaming series on YouTube.
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Time – Topic
0:00 – Welcome
0:31 – Topic introduction and definitions
2:25 – Proper Brian’s first game design (First Contact)
4:17 – Shuck’s first game design (Extant Force)
5:29 – DIY series on YouTube
6:09 – Using materials you can find around you
7:45 – Is theme part of structure or content?
11:30 – Don’t get stuck on art and asymmetry
13:58 – Focus on the bones of your game
14:51 – Fun before fluff