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Mechanics: Randomization

Posted by Shuck | Oct 14, 2015 | Board Game Mechanics, Game Design | 0 |

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About The Author

Shuck

Shuck

As a child I grew up on consoles and card games. Many, many hours were logged playing the NES but my family also taught me quality board games like Trumpet and Survive. As a teenager, I mostly played Magic: The Gathering, Dungeons & Dragons, or Chess. It was around this time, though, that I began dabbling in web design and Photoshop. My first experience in the modern board gaming hobby was after I played Carcassonne in college and went crazy finding ultra-rare pieces in German magazines. Now I enjoy developing games by observing the world around us and combining it with aesthetically pleasing graphic design.

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