When I have created these inserts in the past I have looked around to see what others have done. Sometimes I would find exactly what I wanted and other times I would find some inspiration to get me going. Forbidden Stars presented a unique situation where there was no inspiration to be found. It was a new enough game that no one had tackled it yet.
I had also recently taken up learning SketchUp (a 3D modeling application) for the purpose of sharing my designs with the board game community. I had never started a design with SketchUp and Forbidden Stars provided me that opportunity.
I started by taking measurements of the box and the major components. That included the cards, the sector tiles, the largest miniature, order and building tokens, the tallest building, warp storms, and the round track. I documented all of these measurements. This actually didn’t take nearly as long as I thought it would.
I had a couple main goals:
- I wanted all of the player components for a faction in one box so they were easy to distribute at the beginning of the game.
- I wanted to store the sector tiles in the center of the top layer which meant surrounding them with boxes that would (hopefully) store all the non-player pieces.
Since there were 4 factions I simply split the box measurements into fourths and worked from there. Playing with the dimensions in SketchUp allowed me to figure out that I could probably fit three layers. I only needed 2 which meant I could later create more player boxes for future faction expansions.
Once I had the basic dimensions of the player boxes I went ahead and built one (using pins instead of glue) and started playing with how the components actually fit into the space. I took my findings back into SketchUp for sharing the design later.
The top layer was fairly easy and followed the same process. I knew from my measurements the space the sector tiles would take up so it was easy to determine the size of the surrounding boxes and then mock one up to fit the components into it. This led me to double layering some to keep the some of the components easy to get to while increasing the storage capacity.
This design process can be summarized like this:
- Measure the major components of the game
- Get the basic insert dimensions in SketchUp
- Build the basic pieces and refine them using the components
- Feed the final dimensions back into SketchUp for the purpose of documenting and sharing
I am really pleased with how this insert turned out as well as how the process of starting with SketchUp. I don’t think that this process will work in every design, but it will in many cases. I like that it allows me to make the best use of the box space without potentially trashing a bunch of foam core.
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