Designers: Connor Reid | Players: 2-5 | Playtime: 5 minutes per Boss In our upcoming podcast we will be talking about family games. Well, I’d like to add another to that list that I received in the mail shortly after recording. It has quickly risen to the top of the games I would rather play with my family. If you ever played Speed as a kid then prepare yourselves for the updated modern equivalent. 5 Minute dungeon is a cooperative, real-time card game where players have literally five minutes to defeat a horde of monsters...Read More
Designers: Antoine Bauza & Bruno Cathala | Players: 2 | Playtime: 30 minutes Card drafting and set collection are two of my favorite mechanisms but for some reason, 7 Wonders never hit my radar. Which is surprising as it also adds a resource management aspect to it rather than just drafting and playing cards like in Sushi Go! or Fairy Tale. Well, for reasons that will be explained below, this two player spinoff caught my eye more so than the original. I’ll do my best to show you some of the differences in this review and why...Read More
Designers: Curt Covert | Players: 3-6 | Playtime: 45-60 minutes When I first heard about Nevermore I got super excited. It has a lot of my favorite mechanisms all in one package. Drafting. Set Collection. Take-That. Yes please! My order was going through on Amazon before I even finished watching the review. So, was it worth it? THEME In Nevermore you are playing in Edgar Allan Poe’s world trying to survive before being torn apart by the Ravens and becoming one yourself. I’m not really all that well versed in Poe’s lore but I think the...Read More
Designers: Dmitry Davidoff, Andrew Plotkin | Players: 8+ | Playtime: 60-120 minutes Werewolf is very simple deduction game. It began as a psychology experiment to help Dmitry Davidoff with his research at the Moscow State University back in 1986. It was designed to model conflict between an informed minority (the werewolves) and an uninformed majority (the villagers). Originally this game was based on Mafia killing Innocents but in 1997 Andrew Plotkin re-themed it to werewolves as he believed it was more thematic. MECHANISMS Deduction Before the game begins, each player is given a secret identity. The...Read More
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